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E-NAUTILUS: A decision support system for complex multiobjective optimization problems based on the NAUTILUS method

机译:E-NAUTILUS:基于NAUTILUS方法的复杂多目标优化问题决策支持系统

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摘要

Interactive multiobjective optimization methods cannot necessarily be easily used when (industrial) multiobjective optimization problems are involved. There are at least two important factors to be considered with any interactive method: computationally expensive functions and aspects of human behavior. In this paper, we propose a method based on the existing NAUTILUS method and call it the Enhanced NAUTILUS (E-NAUTILUS) method. This method borrows the motivation of NAUTILUS along with the human aspects related to avoiding trading-off and anchoring bias and extends its applicability for computationally expensive multiobjective optimization problems. In the E-NAUTILUS method, a set of Pareto optimal solutions is calculated in a pre-processing stage before the decision maker is involved. When the decision maker interacts with the solution process in the interactive decision making stage, no new optimization problem is solved, thus, avoiding the waiting time for the decision maker to obtain new solutions according to her/his preferences. In this stage, starting from the worst possible objective function values, the decision maker is shown a set of points in the objective space, from which (s)he chooses one as the preferable point. At successive iterations, (s)he always sees points which improve all the objective values achieved by the previously chosen point. In this way, the decision maker remains focused on the solution process, as there is no loss in any objective function value between successive iterations. The last post-processing stage ensures the Pareto optimality of the final solution. A real-life engineering problem is used to demonstrate how E-NAUTILUS works in practice.
机译:当涉及到(工业)多目标优化问题时,交互式多目标优化方法不一定很容易使用。任何交互式方法都至少要考虑两个重要因素:计算量大的功能和人类行为的各个方面。在本文中,我们提出了一种基于现有NAUTILUS方法的方法,并将其称为增强型NAUTILUS(E-NAUTILUS)方法。该方法借鉴了NAUTILUS的动机以及与避免折衷和锚定偏差有关的人为方面,并扩展了其在计算上昂贵的多目标优化问题中的适用性。在E-NAUTILUS方法中,在涉及决策者之前的预处理阶段会计算一组帕累托最优解。当决策者在交互式决策阶段与解决过程进行交互时,不会解决新的优化问题,从而避免了决策者根据自己的喜好获取新解决方案的等待时间。在这一阶段,从可能的最差目标函数值开始,向决策者显示目标空间中的一组点,从中选择一个作为最佳点。在连续的迭代中,他总是看到可以改善先前选择的点所达到的所有目标值的点。这样,决策者仍然专注于求解过程,因为在连续迭代之间任何目标函数值都没有损失。最后的后处理阶段可确保最终解决方案的帕累托最优性。现实生活中的工程问题用于演示E-NAUTILUS在实际中的工作方式。

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